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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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objects
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object2.pak
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Unnamed File 000455
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Text File
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1998-04-08
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850b
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23 lines
FITini
// This is the Jump FX Data File -- The Jump FX work exactly like bullets which don't fly!
[ObjectClass]
l ObjectTypeNum = 16
[ObjectType]
st Name = "jfx" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 25 // ID number for this object type
l Appearance = 0 // Was 0x060001AE
l Duration = 2 // Lasts forever = -1 (s) 2 second burst
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
[JetData]
ul SoundEffectId = 8 // Id of soundEffect to play on Fire.
ul SmokeObjectId = 453 // No smoke on a bullet?
ul LightObjectId = 681
FITend